![]() ![]() Rooms in Fallout Shelter typically split into two categories: production and training. The vault can have a maximum of 200 dwellers living in it. Adding more than two elevators per floor will sacrifice space for other rooms. In addition all floors can hold up to two elevators. There does not seem to be a connection between the two, and they do not appear at the same time in V.A.T.S.There are 25 floors all floors can hold eight rooms. Compared to the Stranger, her attacks are weaker and don't aim to kill, only to cripple and knockout enemies instead. Also added in Fallout: New Vegasis the Miss Fortune Perk, with the character also appearing in V.A.T.S. ![]() The Drifter was left the Mysterious Magnum, the only memento of his father, with the name heavily implying a connection, as well as the Stranger now using a. It's heavily implied he is the father of New Vegas' The Lonesome Drifter, a solitary singer and guitar player camped north of El Dorado Gas & Service. In Fallout 3 and Fallout: New Vegas, the Stranger appears in his usual fedora and leather jacket and appears during battles when the perk is acquired. If the player attacks the Stranger, he will attack back but will be friendly again during the next random encounter. If he dies during combat, he will never return and disappears shortly after combat. Similarly, in Fallout 2, he is acquired with a perk but has different in-game interactions. The Stranger will use a 10mm SMG or Hunting Rifle and will remain on the map with limited interaction after the fight. Upon acquiring the Mysterious Stranger perk in Fallout, the player will have the chance to spawn the temporary ally in a leather jacket during a hostile encounter. ![]()
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